Behind theGenGet The Weekly Cut

Seedance Prompts That Creators Actually Used

A good Seedance 2.0 prompt is 50–80 words written as subject, action, scene, one camera move and physical lighting. Name the light source instead of saying 'cinematic', assign each upload a role (for example '@Image1 as the first frame'), and for multi-shot clips list 6–8 labelled shots. Below are real prompts with the workflows creators used.

64 workflows Β· 47 with a copyable prompt Β· Last updated 21 Oct 2026

The Seedance prompt formula (2.0 and 2.5)

Seedance prompts by use case

Featured workflows

Cinematic short film scene, one continuous 30-second sequence with synchronized dialogue and sound.
 
[0-6 SECONDS]
The fisherman wearing a worn flannel shirt and canvas fishing vest stands at the stern of a small fishing boat on a deep blue ocean, gripping a fishing rod bent hard toward the water. Medium shot from the side, golden late-afternoon sunlight reflecting off gentle swells. The rod tip jerks and the reel screams as line pulls out fast. He plants his feet wide on the deck, leans back, and says, "Oh no no no, you are not getting away from me. Not today."
 
[6-12 SECONDS]
Close-up of his hands gripping the rod, cranking the reel. The line cuts through the water in sharp zigzags, spraying mist. The boat rocks and tilts, water sloshing across the deck around his boots. He stumbles, catches himself on the railing, pulls the rod back up, laughs and says, "What did I hook, a truck?"
 
[12-17 SECONDS]
Slow aerial pull-back to a wide shot showing the small boat alone on the vast open ocean, the fishing line stretched tight into dark water. The unseen catch pulls the boat forward, leaving a wake. He braces against the stern, reeling one crank at a time.
 
[17-21 SECONDS]
Medium shot. The water off the port side of the boat begins to churn and bubble about thirty feet out. He looks toward it, eyes wide, and says, "Wait. That is not a fish."
 
[21-26 SECONDS]
The camera drops to water level, positioned so fisherman is in the lower right foreground with the open ocean behind him. In dramatic slow motion, a massive great white breaches thirty feet off the port side and arcs across the frame from left to right behind the boat, seawater streaming off its body, briefly eclipsing the sun. Spray crashes across the deck as the shark slams back into the ocean with a thundering splash.
 
[26-30 SECONDS]
Wide shot as the spray settles. He stands soaking wet, rod still in hand, staring at the calm water. He turns to the camera, stunned, and says quietly, "I am going to need a bigger boat." Slow push-in on his face as the scene fades toward the golden horizon.
 
STYLE
Cinematic color grading with deep ocean blues and warm golden sunlight. Film grain, shallow depth of field on close-ups, smooth deliberate camera movement. Synchronized audio throughout: creaking hull, screaming reel, sloshing water, the thundering breach impact, and clear natural dialogue matched to lip movement. The man's face, hair, and build match the reference exactly in every shot, including the wide aerial.
Tools
Seedance, Higgsfield
By
@TeachersTech
Model
Seedance 2.5
Full workflow
Cinematic fashion film of a young woman with long dark wavy hair walking through New York City. She wears oversized brown tortoiseshell sunglasses, gold hoop earrings, a cream sherpa fleece jacket with black leather trim and toggle buttons, a black mini skirt, black tights, and chunky black loafers, carrying a small black shoulder bag. Sequence: she exits a glass-door building, crosses a busy intersection with yellow taxis, glances into a cafΓ© window, walks the sidewalk, buys a cold water bottle from a street cart, drinks it, sits on a green park bench, then walks away. Natural daylight, golden-hour highlights, smooth handheld and tracking shots, close-ups of her face, hair, and outfit details. Aesthetic street-style, 4K, filmic color grade, shallow depth of field.
Tools
Seedance
By
@Zyrellix
Model
Seedance 2.5
Full workflow
Luxury perfume bottle on a clean glossy black surface, warm amber lighting, subtle golden smoke, elegant dark background, soft reflections, premium fragrance advertisement, cinematic close-up, slow camera push-in, photorealistic, 4K.

Scene 2 β€” 3–6s

Prompt:
A beautiful confident woman wearing an elegant burnt-orange satin dress, long dark hair, standing in a luxurious dark interior with soft vertical golden lights behind her. Calm confident expression, subtle smoke, cinematic medium shot, slow camera movement, photorealistic, 4K.

Scene 3 β€” 6–9s

Prompt:
Close-up of the same woman gently spraying the perfume on her neck. Fine fragrance mist visible in the warm light, elegant expression, soft golden lighting, natural hair movement, shallow depth of field, cinematic beauty commercial, photorealistic, 4K.

Scene 4 β€” 9–12s

Prompt:
The same woman confidently walking toward the camera through a modern luxury interior. Same burnt-orange satin dress and long dark hair, warm golden lights, clean reflective floor, subtle atmospheric smoke, smooth tracking camera, elegant feminine presence, photorealistic, 4K.

Scene 5 β€” 12–15s

Prompt:
The same luxury perfume bottle centered on a glossy black surface, subtle amber crystals around it, soft golden smoke in the background, dramatic but clean spotlight, elegant dark background, premium fragrance advertisement, slow camera push-in, photorealistic, 4K.

Character & Product Consistency

Same woman throughout all scenes, identical face, hairstyle, skin tone and outfit. Same perfume bottle design in every shot. Clean luxury aesthetic, consistent warm amber lighting, realistic skin and natural movement. No extra people, no distorted hands, no duplicate objects, no unwanted text or logos.
Tools
Seedance
By
@CaliraVal
Model
Seedance 2.0
Full workflow
Style & Aesthetics
3D stop-motion claymation style, plasticine texture with visible soft fingerprint smudges, warm soft-box lighting, cozy pastel brown, cream, and warm wooden tones. Miniature diorama scale, tilt-shift depth of field, playful frame-by-frame animation feel.
Scene Sequence & Action
Scene 1 (Base Construction): A minimalist clay base and street tile platform build themselves layer by layer on a beige studio backdrop. Streetlamps and small potted plants pop up around the corners.
Scene 2 (Structure & Branding): A small cafe building forms with brown walls and a striped awning. A large clay Nutella jar drops smoothly onto the top, transforming into the main "Nutella" illuminated store logo and roof structure.
Scene 3 (Interior Details): A close-up pan inside showing a miniature espresso machine, shelves lined with mini Nutella jars, and a counter featuring a stack of pancakes topped with chocolate spread, a croissant, and a coffee cup.
Scene 4 (Character Animation): Cute, chibi-style clay characters enter. A young boy and girl sit outside at a tiny wooden table. The boy uses a small knife to spread smooth, glossy Nutella over a stack of fluffy pancakes.
Scene 5 (Final Reveal): Camera zooms out to reveal the full animated diorama: a vibrant, bustling miniature Nutella cafe with outdoor seating, streetlamps glowing, and multiple adorable characters enjoying their treats.
Technical Camera & Lighting
Smooth isometric and eye-level camera transitions, macro lens perspective, warm interior glow mixed with soft ambient studio lighting, high-detail clay texture rendering, 4k resolution, 24fps stop-motion rhythm
Tools
Seedance
By
@MayaAiCreator
Model
Seedance 2.0
Full workflow
CAMERA: Stay close to action using ground-level tracking, face push-ins, short body arcs, Dutch tilts, fists/boots crossing foreground, camera lowering with rolls and sudden extreme-wide shots during lifts and throws; keep impacts and grappling readable and avoid excessive cuts.

ENVIRONMENT: Circular woodland arena surrounded by enormous ancient tree roots, compacted ochre-brown dirt, footprints, loose soil, low wooden barriers, rope rails, stairs, multi-level stands, vines, old wooden gate, barrels, crates and coiled rope.

Blurred spectators remain behind the upper railings only; no spectator enters the fight and no audience face is emphasized.

Lighting stays consistent: cool cyan-white volumetric shafts from canopy openings plus warm orange torch/brazier rim light; palette = earth brown, desaturated forest green, cyan shafts and orange fire.

Arena geography, roots, gate, torches and props remain fixed throughout.

CHARACTER A: Exactly one adult female warrior, about 28, medium height, lean athletic build, fair skin, light freckles, green eyes, mature face, copper-red hair with small upper bun and short wavy lower strands.

A wears a dark forest-green/near-black fitted long-sleeve combat bodysuit, high collar, narrow seams, black belt, closed hip pouch, black fingerless gloves and flat black combat boots; no logos.

CHARACTER B: Exactly one adult male warrior, about 35, one head taller than A, much broader and muscular, warm skin, short swept-back dark-brown hair, a few loose forehead strands and short neat beard.

B wears an open brown sleeveless leather vest, thick grey-brown fur collar, exposed torso, short tooth-shaped necklace, brown leather wrist guards, dark-brown trousers, heavy belt and strapped leather boots.

A short closed sheath stays fixed at B's rear waist as an unused accessory only; neither fighter uses any weapon.

Maintain identical faces, body proportions, hairstyles, clothing, gloves, fur collar and belt accessories in every shot.

0.00-1.90: Very low wide shot with A left and B right several metres apart; quick close-up on A's eyes and tense jaw, then both immediately sprint; track low beside A's boots, reverse push toward B's charging face, finish medium-wide as they meet.

1.90-3.80: A throws a short hand combination, B blocks with forearms and closes distance; B drives a front knee/boot into A's abdomen, clear contact first, then A folds backward, catches briefly with both hands, rolls over shoulder/back and slides chest-down through dirt while B resets.

3.80-4.50: Ground-level push toward A as she plants palms, draws knees underneath and raises her head; B is already approaching from background; keep this recovery brief.

4.50-6.30: Low Dutch angle, B swings one heavy arm strike past A's head, A leans away then ducks; B clamps her upper torso/head-shoulder area and both roll sideways in one connected grapple, ending with B on top and A on her back with knees bent.

6.30-8.10: Low side camera; B pins A from above using knee/hand support and forearm pressure across upper shoulder/neck/collar; A grips his wrist/forearm with both hands and pushes while twisting and struggling; no frozen pose.

8.10-9.50: B raises one hand to strike downward, A turns her face away and catches his wrist, pulls it toward her mouth and gives one brief bite near the palm base; B reacts, withdraws the hand and leans back; no blood.

9.50-11.50: A grabs B's fur collar and upper arm, raises one leg and turns her hips to roll him sideways; both remain physically connected, B lands side-first then stomach-down, A naturally follows behind and above his shoulder.

11.50-13.00: A controls B from his upper back, pressing his head then pulling his hair upward; B braces both palms on dirt, raises neck/shoulders and struggles; one sustained head-control action only.

13.00-16.10: B twists underneath A, grabs her hips/legs and rises, carrying her horizontally across his shoulder/back; pull to extreme-wide showing the full arena; A loops an arm around his neck, B grabs her forearm, A slides down his side, both feet visibly return to ground, then B catches her in a rear waist grip.

16.10-19.70: A lands one hard backward elbow into B's jaw, breaking the waist grip; she immediately turns into a sweeping horizontal strike across his face, B loses balance and drops lower; A grabs the side of his jaw, turns his head/shoulder and guides his momentum into a forward throw; B rolls away across the dirt.

19.70-21.30: A chases low behind her boots while B rises from hands-and-knees to one knee; A leaps into an airborne knee/leg attack, B raises both forearms to cover his head, impact lands clearly on the forearm guard, then A drops back into close range.

21.30-24.60: Continuous semicircular camera around them; B throws wide head-height punch, A blocks and redirects; A straight-punches B's cheek; B throws high arcing punch, A ducks underneath; A counters, B slips sideways; B throws another sweeping arm strike, A ducks again; B lowers into a wide stance and extends one leg, A plants hands and shoulder-rolls outside the leg to escape.

24.60-25.50: Wide low shot follows A finishing her roll and pushing up on hands and one knee while B remains several metres away; rapid push toward B's focused face as he lowers his shoulders to charge; A is already rising.

25.50-28.50: B explosively charges, lowers and secures A around hips/legs, one arm supporting leg and one supporting torso; establish grip first, then lift A horizontally above shoulder height; pull extreme-wide showing B planted with A fully off the ground; B rotates hips, bends forward and slams A toward the front-side direction; A impacts shoulder/upper back/side-back first, legs land after, dust erupts from the real impact point.

28.50-30.00: Low wide shot stabilizes; A lies on her back in foreground with one leg bent and hands raised protectively, breathing and moving slightly to show she is conscious; B steadies in mid-ground and takes one step toward her; end exactly at 30.00 with B standing and A grounded but responsive.

ACTION LOCK: Fast, continuous, weighty combat; every strike follows attack β†’ contact β†’ reaction, every dodge shows the attack physically passing beside the body, every fall has visible imbalance and landing, every rise uses hands/feet/knees for support.

Do not add extra attacks, kicks, flips, teleporting, position swaps, missing transitions or weightless fast-forward motion.

No prolonged slow motion, bullet-time or freeze frames; only very brief impact accents if needed.

Do not remove the ground grapple, bite, rear elbow, spinning strike, blocked airborne leg attack or final lift-and-slam.

Exactly two principal fighters only; no duplicates, extra limbs, distorted joints, changing outfits, changing hairstyles or changing accessories.

AUDIO: Synchronized footsteps, dirt scraping, body impacts, punch/kick/forearm contact, leather/fur movement, rolling dirt, heavy breathing, nonverbal exertion/pain grunts, distant indistinct crowd ambience and fire sounds.
Tools
Seedance
By
@MadMax_Series
Full workflow
Cinematic anime clip, 20 seconds. New Mexico desert β€” flat open land, red rock formations, dust, heat haze, clear blue sky. Battered cream RV driving at full speed. Three black SUVs always directly behind β€” never in front, never through windshield. Every exterior shot from behind or side only.
MAIN CHARACTER 1 β€” MIDDLE AGED MALE, GREEN SHIRT, UNDERWEAR, GLASSES, GAS MASK:
MAIN CHARACTER 2 β€” YOUNG MALE, YELLOW HOODIE, BLACK DRAGON T-SHIRT, BAGGY JEANS: Leans out small side window firing backward. Never in same frame as main character 1 except wheel handover.
CARTEL: Mexican men, dark clothing, bandanas. Always in black SUVs directly behind firing forward. Three total β€” two then one then none.
0:00–0:02 β€” Interior front. Main character 1 at wheel gas mask on completely calm. Exterior side shot β€” main character 2 hanging out small side window yellow hoodie visible firing backward screaming. Three SUVs far behind chasing dust clouds everywhere.
0:02–0:04 β€” Exterior from directly behind RV. Three SUVs tight formation cartel leaning out firing forward bullets sparking off RV. Main character 2 pistol clicking empty pulling himself back inside.
0:04–0:06 β€” Interior both in frame for handover only. Main character 2 screaming MR WHITE WE'RE OUT OF BULLETS. Main character 1 calmly β€” TAKE THE WHEEL. Both hands on wheel one second. Main character 1 letting go moving to back.
0:06–0:08 β€” Interior back section only. Main character 1 pulling out small crystal with two fingers holding it to the light examining it. Opening back window watching lead SUV timing it precisely flicking crystal out with sharp snap of wrist. Turning away before it lands.
0:08–0:09 β€” Exterior from directly behind RV. Lead SUV driving over crystal β€” massive explosion launching it into the air flipping crashing. Two SUVs remaining swerving around wreckage.
0:09–0:11 β€” Interior back section only. Main character 1 pushing roof hatch open climbing through deliberately β€” torso rising legs following. Exterior side shot β€” main character 1 fully on roof crouching low against wind green shirt whipping. Two SUVs behind. Pulling out canister watching second SUV open sunroof timing perfectly releasing with precise underarm throw.
0:11–0:12 β€” Exterior from directly behind RV. Canister dropping through open sunroof. Yellow chemical cloud erupting inside. Second SUV coasting dead. One SUV remaining closing fast.
0:12–0:14 β€” Exterior side shot. Main character 1 dropping back through roof hatch feet first pulling it closed. Interior back section β€” landing inside moving to back window immediately. Final SUV right on their tail. Pulling out pipe bomb lighting it calmly counting silently clean overarm throw out back window. Turning away before it lands.
0:14–0:15 β€” Exterior from directly behind RV. Pipe bomb landing on final SUV hood. Massive explosion β€” launching it off the desert floor flipping crashing. Nothing behind the RV now.
0:15–0:18 β€” Exterior from directly behind RV. Desert completely empty behind. Three destroyed SUVs far in the distance. RV driving forward alone. Dust settling.
0:18–0:20 β€” Interior back section. Main character 1 sitting down calmly putting gas mask back on slowly. Completely still. Done.
Cel-shaded 3D anime, Unreal Engine quality, New Mexico desert flat open land red rock formations dust heat haze clear blue sky throughout, battered cream RV always moving at full speed, bold flat color blocking, hard edge shadows, thick black outlines, vibrant saturated colors, film grain, intense orchestral score never dropping engine roaring gunshots cracking explosions building relentlessly, CRITICAL β€” every exterior shot from behind or side only SUVs always directly behind RV never in front never through windshield, main character 1 and 2 never in same frame except wheel handover, main character 1 always calm methodical precise, main character 2 always panicking screaming leaning out side window.
Tools
Seedance, GPT Image
By
@TechieBySA
Model
GPT Image 2.5, Seedance 2.5
Full workflow
Create a multi-shot music video featuring the character from @ TAGCHARACTERSHEET

The character is a young music artist living in New York City @ TAGLOCATION . Show her moving through different moments of her everyday life while singing/lip-syncing to the music @ TAG MUSIC SEGMENT  in every shot  , make sure she lipsyncs and sings the actual song @ TAG MUSIC SEGMENT

Make sure the visual style is highly stylized, matching the Pixar-style look of @ TAG LOCATION

In each scene, show her hanging out and doing different things in a different New York City location

Cut every 2–3 seconds with varied, dynamic shots synced to the music. Keep her character and the bright, stylized 3D look consistent throughout.

End with a wide cinematic shot of her somewhere in NYC.
Tools
Seedance, Suno
By
@Framer_X
Model
Seedance 2.5
Stated resultAbout 10 minutes to make"Only 10 minutes to make.". As stated by the creator, not verified.
Full workflow
Create a 30-second nonstop AAA Japanese supernatural combat cinematic, 16:9, set inside a ruined mountain temple during a violent nighttime thunderstorm. Wet reflective stone, burning torii gates, broken lanterns, dense ground mist, rain, red maple leaves, sparks and embers. KAGEONI is surrounded by numerous supernatural shinobi and corrupted samurai. No boss, no giant enemy, no pauses, no posing.

0:00–0:05 β€” AMBUSH
Open already in motion. 24mm ground-level tracking camera races backward as KAGEONI charges toward six attacking shinobi. Two throw shuriken. He tilts sideways to evade one, deflects another with his katana and immediately slides underneath an incoming sword.
During the slide he draws his katanaβ€”crimson-white sword flash streaks precisely along the blade.

He slashes the first enemy across the armor. Add a 2-frame hit-stop, sparks and impact distortion. The enemy does not disappearβ€”its body violently rotates from the momentum, crashes shoulder-first onto wet stone and slides several meters before stopping.

0:05–0:10 β€” KATANA COMBO
Aggressive 35mm handheld orbit around KAGEONI as four enemies attack simultaneously.

Parry β†’ elbow strike β†’ reverse katana slash β†’ spinning kick β†’ low sweeping slash.
Every defeated enemy has unique physically simulated ragdoll behavior. One tumbles backward over broken timber; another spins sideways and crashes into a stone lantern; another folds over a railing before falling onto the courtyard; another loses balance and rolls across rain-covered stone.

Bodies remain where they land for the rest of the scene. Never dissolve, vanish, evaporate or despawn them.

Sword impacts create localized sparks, blade flashes, water spray, cloth movement and subtle shockwaves.

0:10–0:15 β€” NINJA BLADE ATTACK
KAGEONI suddenly switches tactics.

Extreme close-up: his armored fingers rapidly pull three ninja throwing blades/shuriken from his belt.

Whip-pan into an over-the-shoulder shot.
THROW #1 β€” KAGEONI snaps his wrist and launches a spinning ninja blade into an approaching warrior's shoulder armor. The impact rotates the enemy backward into a wooden pillar.

THROW #2 β€” camera briefly follows the spinning blade in 40% slow motion, flying through suspended rain droplets before striking another enemy's weapon, knocking the sword away.

THROW #3 β€” KAGEONI throws while simultaneously performing a sideways dodge. The blade hits another attacker, whose momentum sends him tumbling down stone steps with realistic multi-contact ragdoll physics.

Immediately speed-ramp back to full combat speed.

0:15–0:21 β€” TEMPLE GAUNTLET
KAGEONI wall-runs across a damaged temple wall while enemies chase below.

Use a dramatic Dutch-angle lateral tracking camera.

He leaps from the wall, throws two more ninja blades while airborne, then draws his katana before landing.

Brief 360Β° bullet-time orbit around him: robes, cords, rain, maple leaves, shuriken and embers react naturally to momentum and wind.
Return violently to real speed.

KAGEONI lands directly between several attackersβ€”

FLASH β†’ SLASH β†’ PARRY β†’ SPIN β†’ KICK β†’ SLASH.

One enemy flies backward through a thin wooden screen. Another rolls across a table, destroying it. Another is knocked sideways into stacked barrels. Another flips backward from KAGEONI's spinning kick.

All objects react through realistic collision physics.

0:21–0:27 β€” RELENTLESS MULTI-ENEMY FIGHT

More supernatural shinobi rush through the smoke from multiple directions.

Camera becomes extremely dynamic: 18mm floor-level tracking β†’ 85mm mask close-up β†’ weapon-follow camera β†’ overhead shot β†’ fast 35mm orbit.

KAGEONI fights continuously:

katana block β†’ shoulder strike β†’ ninja blade throw β†’ duck β†’ leg sweep β†’ upward katana slash β†’ spinning reverse slash β†’ kick β†’ second ninja blade throw β†’ rapid iaijutsu dash.

Every major katana movement produces a controlled crimson-white sword flash.

Use micro hit-stop + directional sparks + armor fragments + rain displacement + contact particles + camera impulse on strong hits.

Critically, every defeated enemy receives a different ragdoll trajectory based on the direction and force of KAGEONI's attack rather than repeating identical death animations.

The battlefield progressively fills with fallen warriors and broken environmental objects.

0:27–0:30 β€” IAijutsu FINALE

Three final shinobi charge simultaneously.

KAGEONI throws two ninja blades left and right without looking. Camera rapidly tracks each projectile for fractions of a secondβ€”both enemies are knocked backward in different directions.

The central attacker reaches KAGEONI.

Extreme close-up on KAGEONI's mask.

Silence except heartbeat + rainfall.

The attacker swings.

KAGEONI disappears from the camera frame only through extreme physical speedβ€”never teleportation and performs one lightning-fast iaijutsu dash past him.

25% SUPER SLOW-MOTION: brilliant crimson-white katana arc, rain splitting around the blade, fabric suspended, sparks floating through frame.

The enemy's body reacts to the strike with realistic momentum, drops to its knees and collapses naturally onto the wet courtyard.

KAGEONI slides several meters, stops, and sheathes his katana.

CLICK.

Camera performs a low-angle push toward KAGEONI while the courtyard behind him clearly shows the fallen enemies still physically present where they landed, scattered debris, broken timber and embedded ninja blades.

Thunder strikes.

CUT TO BLACK.

Combat / Physics Rules

NO BOSS. NO GIANT ENEMY. NO ENEMY DESPAWNING. NO BODY DISSOLVING. NO TELEPORTATION. Defeated enemies remain visible and accumulate naturally throughout the battlefield. Each enemy uses unique procedural ragdoll physics determined by strike direction, velocity, body orientation, collisions and environmental geometry: backward collapse, shoulder tumble, sideways spin, stair fall, wall collision, table crash, knee collapse, rolling impact, etc.

KAGEONI must actively alternate between katana combat and ninja throwing blades/shuriken, including close-range blade hits and long-range throws.

FX: crimson-white sword trails, metallic sparks, micro hit-stop, impact shockwaves, motion blur, rain displacement, splashing water, cloth simulation, hair physics, armor movement, flying leaves, shattered wood, stone fragments and volumetric mist.

CAMERA: 18mm extreme low angles, 24mm tracking, 35mm handheld combat orbit, 50mm OTS, 85mm impact close-ups, Dutch angles, whip-pans, projectile-follow shots, overhead shots, 360Β° bullet-time and aggressive speed ramps. Camera shake must respond specifically to hits, landings and environmental impacts.

MUSIC: relentless Japanese dark-action score β€” massive taiko percussion + aggressive strings + shakuhachi accents + distorted industrial bass + cinematic brass + deep sub impacts. Synchronize percussion with major strikes. Temporarily strip the score down to heartbeat/rain during the final slow-motion attack, followed by one enormous taiko hit when KAGEONI sheathes his sword.

SFX: razor-sharp katana swishes, shuriken whistles and spins, metal impacts, armor crunches, body impacts, stone scraping, wood destruction, rainfall, thunder, cloth snaps, footsteps, water splashes and deep cinematic hit impacts.
Tools
Seedance
By
@ShamsAmin56
Model
Seedance 2.5
Full workflow
[LOCATION] A dark studio. Epoo at centre frame facing camera for the whole clip. The director sits behind the camera, never seen.

[LIGHTING] One hard warm key from camera LEFT. Lit side amber, shadow side falls off to black.

[VOICES] EPOO: British English.
DIRECTOR (off screen): Brooklyn accent.

[CAMERA] Screen test on a cinema camera. One continuous dolly shot. Holds chest-up until Epoo beckons, then pushes in slowly to a tight close-up for the last line.

(CAMERA SHOTS)
[0:00-0:01.5] A hand in a purple sleeve holds a slate with the logo. The clapper snaps, the slate drops, and Epoo squares up and lifts his eyes to the lens.

[0:01.5-0:04.5] EPOO: {I'm Epoo. Chief errand runner to the captain.}
Proud. Thumb jabs his chest, chin lifts on the title.

[0:04.5-0:09] EPOO: {Ask anyone in Saltgrave if I'm a pirate.}
Snaps a ridiculously formal salute and holds it.
EPOO: {They'll laugh. Every time.}
Drops it. Deadpan.

[0:09-0:13] EPOO: {But that'll change.}
One finger up.
EPOO: {Come closer.}
Beckons with two fingers. The camera starts its push in.
EPOO: {Feast your eyes.}
Pulls a folded map from his coat and holds it to the lens.

[0:13-0:23] EPOO: {I roped myself down into a dead ship the size of a whale for this. Not that I've ever seen a whale. I bring it back, I'm the best pirate alive.}
Mimes climbing down a rope. A small honest shrug on the whale. Map up again, grinning.

[0:23-0:27] EPOO: {But I can't find it without the Sheep Master.}
Serious and still. The grin is gone.

[0:27-0:30] He holds the lens in silence, half his face in light.
DIRECTOR: {Cut.}
Quiet, a little impressed.

Audio: studio room tone throughout. (No music)

[ACTING] Big, cocky and completely sincere until the last line. Then he stops moving entirely.
Tools
Seedance
By
@godswayfoundinc
Model
Seedance 2.0
Full workflow

Short films

Style: Hyper-realistic cinematic Western revenge film,  grounded gunfight choreography, realistic body mechanics, dramatic facial acting, dusty frontier atmosphere, sweeping cinematic camera, emotional storytelling, ultra-detailed costumes, practical effects, realistic physics.

Duration: 30 seconds

Aspect Ratio: 16:9

IMPORTANT

Keep the SAME characters exactly as the reference sheets.

β€” RED: long crimson coat, red hat covering his eyes, twin revolvers, calm, controlled, emotionally scarred.

β€” SKULLY: black suit, skull mask, black hat, twin revolvers, cold and merciless.

Everything must feel like a real Western film.

No exaggerated action.

Realistic gun handling.

Heavy emotional acting.

Fast cinematic editing during the flashback.

------------------------------------------------

[00:00–00:03]

Extreme close-up of RED's face beneath the brim of his hat. Only his mouth and clenched jaw are visible. Wind blows his red coat gently. Dust drifts across the empty main street.

Cut to an extreme close-up of SKULLY's skull mask. His fingers slowly tighten around his revolver grip. Silence except for wind and creaking wooden signs.

------------------------------------------------

[00:03–00:10]

Rapid flashback montage.

Fast multishots with quick cuts and bright white flash transitions.

β€” RED is violently pinned to the muddy ground by three ruthless outlaws.

β€” His hands claw desperately through the dirt.

β€” SKULLY drags RED's terrified wife toward a waiting horse.

β€” Close-up of her tear-filled face.

β€” She stretches her hand toward RED.

β€” She screams:

"REEEEED!!"

β€” RED screams back, struggling violently.

β€” Boots stomp him back into the dirt.

β€” Close-up of their fingertips almost touching but never reaching.

β€” SKULLY mounts the horse with her.

β€” Horse gallops away through clouds of dust.

β€” RED continues screaming helplessly as the flashback burns away into white.

------------------------------------------------

[00:10–00:17]

Back to the present.

Wide cinematic shot of the deserted Wild West main street.

Citizens quietly gather on wooden porches, balconies and outside the saloon.

Bartender freezes while cleaning a glass.

A child is pulled indoors.

The sheriff watches silently.

Dust devils roll between RED and SKULLY.

Their coats sway gently.

No one speaks.

------------------------------------------------

[00:17–00:21]

Alternating close-ups.

RED's hand hovers beside his revolver.

SKULLY smiles beneath the skull mask.

Close-up on his mouth.

He quietly says:

"You will meet your wife soon."

Silence.

Only wind.

A loose tumbleweed rolls between them.

Extreme close-up of both trigger fingers.

------------------------------------------------

[00:21–00:25]

The duel.

Ultra-fast multishots.

Boots planting.

Coats whipping.

Hands drawing revolvers.

Extreme close-up of spinning cylinders.

Simultaneous gunshots.

Massive muzzle flashes.

Echoes across the town.

Silence immediately follows.

One second passes.

SKULLY slowly drops to his knees.

His revolver slips from his hand.

He collapses face-first into the dusty street.

------------------------------------------------

[00:25–00:30]

Ground-level POV beside the fallen SKULLY.

His vision blurs.

RED slowly walks into frame.

His long crimson coat fills the screen.

He stops over SKULLY.

Camera tilts upward from the ground as RED points his revolver directly down at him.

Close-up of RED's expression.

Calm.

Cold.

Without emotion.

He quietly says:

"Not yet."

A final gunshot.

Cut instantly to black.

Audio

No music.

Only cinematic Western sound design:

constant desert wind, distant crows, creaking wooden buildings, leather movement, boots on dirt, horse snorts in the flashback, muffled crowd breathing, clothing rustle, revolver hammers cocking, realistic gunshots with long canyon echoes, shell casings hitting the ground, SKULLY collapsing into dust, and complete silence after the final shot.

Negative prompts

No slow motion except subtle emphasis during the flashback. No superhero movement. No unrealistic gunplay. No floating cameras. No modern objects. No blurry characters. No cartoon effects. No excessive blood. Prioritize emotional facial acting, cinematic framing, realistic pacing, and frequent shot changes with strong visual storytelling.
Tools
Seedance, Midjourney
By
@craftian_keskin
Model
Seedance 2.5
Full workflow
Cinematic night scene in a dense, dark forest. Cold blue moonlight filters through tall pine trees. Thin mist drifts low across the ground. A massive grizzly bear lies lifeless in the foreground, body heavy and completely still. Dark blood stains parts of its fur. No movement at all.

Leaning against the bear’s side sits a shirtless, muscular man with long dark hair. Calm. Silent. He holds a cigarette between his fingers. The ember glows faint orange against the blue darkness.

Audio design is minimal and controlled. Soft cricket chirping in the distance. Gentle forest ambience β€” light wind brushing through trees, occasional leaves shifting. Very low in the mix, not distracting, just enough to feel the night alive.

Camera begins with a slow, low push-in from the bear’s head, emphasizing its massive, motionless body. Hold for a few seconds to build tension.

Cut to a side profile medium close-up of the man. He lifts the cigarette, inhales slowly. The tip burns brighter. Subtle crackle from the cigarette. He exhales; smoke mixes with the cold mist.

Insert close-up of the bear’s eye. Completely still. Crickets continue softly in the background.

Camera shifts behind the man, framing both him and the bear in silhouette. Slight handheld movement for realism. A faint, low suspense tone slowly fades in beneath the forest sounds.

Final shot: extreme close-up of the glowing cigarette ember. Ash drops silently to the damp forest floor. Crickets continue. Cut to black.
Tools
Seedance, CapCut
By
@aymducking
Model
Seedance 2.0
Full workflow
Create a cinematic 16:9 GTA VI gameplay storyboard arranged in a 3Γ—3 grid with a sleek black background and neon Vice City aesthetic. Add the Grand Theft Auto VI logo in the top-left, Gameplay Storyboard title centered at the top, and Vice City logo in the top-right. Each panel is numbered (1–9) with pink headers, realistic in-game HUD elements, mini-map, cash counter, wanted stars, and mission prompts. The protagonist is Jamie, a young woman with a high ponytail wearing a pink crop top, blue denim shorts, and sneakers. Maintain perfect character consistency, realistic GTA VI graphics, cinematic lighting, ray tracing, wet neon streets, and authentic gameplay UI throughout.

Panel 1 – Approaching the Store: Jamie walks through a rainy Vice City street toward a brightly lit 24/7 Supermarket at dusk. Mission prompt: "Go to the store."

Panel 2 – Entering the Store: Jamie pushes open the glass entrance doors. Prompt: "Press E to open door."

Panel 3 – Looking Around: Jamie browses the snack aisles inside the convenience store, looking at drinks and chips. Prompt: "Browse the items."

Panel 4 – Choosing Items: Close-up of Jamie picking up a bag of chips from the shelf. Prompt: "Press E to pick up item."

Panel 5 – At the Counter: Jamie stands at the checkout while the cashier scans her items. Prompt: "Press E to interact."

Panel 6 – Paying for Items: Close-up of Jamie paying with cash at the register. Prompt: "Press E to pay."

Panel 7 – Leaving the Store: Jamie exits carrying a shopping bag into the neon-lit evening. Prompt: "Exit the store."

Panel 8 – Heading to the Car: Jamie walks toward her parked sports car under glowing city lights. Prompt: "Get in your car."

Panel 9 – Driving Away: Rear view of Jamie driving through rain-soaked Vice City streets with neon reflections. Prompt: "Drive to your destination."

Add a cinematic caption at the bottom:

"Jamie stops by a local convenience store in Vice City to grab snacks and drinks. Explore the world, interact with NPCs, shop, and live your story."

Ultra-realistic GTA VI gameplay visuals, photorealistic lighting, 8K detail, high-end game promotional storyboard, clean borders, premium magazine-quality layout.
Tools
Seedance, GPT Image
By
@AIwithSynthia
Model
GPT Image 2
Full workflow
The Last Goodbye at the Seaside Station 

On a quiet seaside platform in the pouring rain, two young lovers share one final embrace before the train departs. A black umbrella slips to the ground as they hold each other, a sky-blue suitcase waits beside them, and the goodbye continues through a rain-covered train window. Filmed entirely in distant handheld shots with a nostalgic 1990s East Asian film aesthetic, soft grain, muted colors, realistic rain physics, and emotion told only through movement and silence.
Tools
Seedance
By
@aiwithaly
Model
Seedance 2.0
Full workflow

All 28 short films Seedance workflows

Animation

Use the uploaded storyboard as the full visual reference. Create one continuous 15-second cinematic anime video. Follow the storyboard order, keep the same sibling characters, clothes, faces, countryside station, cream/red vintage train, cream letter, golden sunset lighting, and emotional restrained tone. No text, no subtitles, no watermark.

0:00-0:02 β€” Wide establishing shot of a quiet countryside train station at golden hour. Wooden platform, old station building, tracks, trees, warm orange sky. Older sister and younger brother stand together far in frame. Very slow push-in. Gentle wind moves grass, hair, and clothes.

0:02-0:04 β€” Medium emotional shot. Sister holds her small travel bag, trying to stay strong. Brother looks down at his feet, holding back tears. Warm side light on their faces. Slow dolly forward, quiet countryside ambience.

0:04-0:06 β€” Close-up of brother’s face. His eyes glisten, lip trembles slightly, but he does not cry. Golden light touches his cheek, soft blurred station behind him. Subtle breeze moves his messy hair.

0:06-0:08 β€” Sister kneels to his eye level and gently smiles. She reaches into her cardigan pocket and gives him a small cream sealed letter. Close-up on their hands during the exchange. Soft paper sound, tender slow movement.

0:08-0:10 β€” Brother grips the letter carefully. Sister stands and gently ruffles his hair. He looks up with a small sad smile. Golden backlight creates a soft halo. Natural hair and fabric movement, warm bittersweet feeling.

0:10-0:12 β€” Wide shot. Sister walks toward the vintage cream/red train, bag swaying slightly. Brother stays still on the platform watching her. Station clock shows 4:47 PM. Slow pan following her steps. Long sunset shadows.

0:12-0:15 β€” Sister boards the train, turns back with a gentle wave, then appears through the window with her hand on the glass as the train slowly moves. Cut to brother clutching the letter to his chest. Final wide shot: he stands alone in golden sunset, watching the train disappear into the countryside horizon. Lanterns glow, sky turns orange and purple, peaceful sad ending.

Style: premium nostalgic late 90s/early 2000s anime film, hand-drawn look, painted backgrounds, warm golden hour, soft haze, expressive faces, natural anatomy, realistic hair and fabric, cinematic slow camera moves.

Avoid: fast cuts, shaky camera, morphing, inconsistent character designs, changing clothes, warped faces, extra limbs, exaggerated crying, cartoon physics, flicker, UI elements, subtitles, watermark.
Tools
Seedance, GPT Image, Hailuo
By
@HeyAbhishek
Model
GPT Image 2
Full workflow
Use this sheet for character appearance and choreography. Follow poses 1β†’16 from left to right, top to ,, connecting them into one continuous dance.

Create a continuous 2D anime, high-contrast cel-shading with neon rim light animation of the character from the reference sheet, dancing in a plain white space. Preserve her exact face, hairstyle, colors, proportions, outfit, and accessories, matching the reference precisely in every frame. Keep her identity fully consistent throughout.

Her performance is sleek, controlled, and quietly intense, like every move is calculated.

Use a fixed front-facing camera in one uninterrupted full-body shot. Start immediately in pose 1. Keep her entire silhouette β€” including hands, hair, wings/tail if present, and feet β€” inside the frame with comfortable white margins. A soft light-gray oval shadow grounds her on the floor and remains during jumps.

The grid defines choreography order only. Show one character in one continuous space. No reference sheet, split screens, borders, numbers, captions, duplicate figures, afterimages, cuts, or camera movement.

Each numbered pose occupies 0.5 seconds (16 poses = 8 seconds total). Clearly articulate each pose's silhouette, then transition through natural movement into the next. Maintain continuous anatomy and weight transfer: feet push off and land, joints absorb impact, hips and shoulders guide turns. Hair, clothing, and accessories follow with slightly delayed motion. Avoid slideshow transitions, morphing, foot sliding, or sudden changes in limb position.

0.0–0.5s β€” Pose 1: She stands tall with feet shoulder-width apart, arms crossed over the chest, sharp confident gaze; uncrosses the arms and drops into a ready stance.
0.5–1.0s β€” Pose 2: She snaps into a low guarded stance with one fist forward, weight on the back leg; pushes off, driving one knee up.
1.0–1.5s β€” Pose 3: She strikes a wide power stance with one arm punched out to the side and the other pulled back at the hip; recoils and pivots the torso.
1.5–2.0s β€” Pose 4: She snaps the head and gaze toward camera, one hand raised near the temple in a sharp gesture; lowers the hand and steps wide.
2.0–2.5s β€” Pose 5: She crosses both forearms in an X-block in front of the chest, weight centered, elbows sharp; snaps the arms open and outward.
2.5–3.0s β€” Pose 6: She drives one knee up in an explosive step, both fists guarding the chest; plants the foot hard, transferring weight forward.
3.0–3.5s β€” Pose 7: She spreads both arms wide at shoulder height, chest open, chin lifted in a commanding presence; sweeps the arms down and inward.
3.5–4.0s β€” Pose 8: She pivots onto one leg with the opposite knee lifted, one fist raised overhead in triumph; lowers the leg and preps a spin.
4.0–4.5s β€” Pose 9: She spins into a three-quarter rear view with one arm trailing behind, looking back sharply over the shoulder; continues rotating back to the front.
4.5–5.0s β€” Pose 10: She lunges forward low with one arm punched straight ahead and the other braced back for balance; pushes back to standing.
5.0–5.5s β€” Pose 11: She reaches one arm straight overhead in a strong vertical line, the other braced at the hip; gathers energy as the knees bend to load a jump.
5.5–6.0s β€” Pose 12: She performs an explosive jump with both knees driving up and the arms thrown wide in a dynamic shape; lands hard but controlled, absorbing through both knees.
6.0–6.5s β€” Pose 13: She lands in a low crouch with one fist grounded, eyes up toward camera; rises slowly, shifting weight to one side.
6.5–7.0s β€” Pose 14: She rotates into a side-facing stance with one arm sweeping overhead and the other locked straight out to the side; rotates back to face camera.
7.0–7.5s β€” Pose 15: She snaps into a sharp signature pose (a salute, a fist to the chest, or a raised hand), holds briefly; releases into the final setup.
7.5–8.0s β€” Pose 16: She finishes in a wide, grounded power stance with one arm raised in a fist or open palm toward the sky, chin lifted, unwavering gaze; holds and settles.

Complete the final pose by 7.8 seconds and hold through 8.0 seconds while her hair and clothing settle.
Tools
Seedance, GPT Image
By
@MahnoorAi12
Model
Seedance 2.5, GPT Image 2.5
Full workflow
Tools
Seedance, Midjourney, Higgsfield
By
@Dheepanratnam
Model
Seedance 2.5
Full workflow
β€” 15 Seconds | 8 Scenes | 9:16
Create a cute, hyper-detailed claymation stop-motion video showing the step-by-step creation of a miniature traditional Phinisi sailing ship from colorful modeling clay. Keep the visual style consistent with the reference image: handcrafted clay texture, miniature diorama, bright tropical ocean, soft cinematic lighting, colorful and satisfying visuals.

Scene 1 β€” 0:00–0:02
Top-down close-up of colorful clay pieces, wooden-style clay tools, tiny ropes and miniature ship accessories arranged neatly on a crafting table. A pair of small clay hands begins preparing the materials. Slow camera push-in.

Scene 2 β€” 0:02–0:04
Close-up of hands shaping the brown clay into the curved wooden hull of the miniature Phinisi ship. Show fingerprints and realistic clay texture. Smooth stop-motion movements.

Scene 3 β€” 0:04–0:06
The hull becomes more detailed as tiny windows, railings, decorative patterns and wooden planks are carefully added. Camera slowly rotates around the model.

Scene 4 β€” 0:06–0:08
Two tall masts are placed precisely onto the ship. Tiny ropes and rigging appear piece by piece. Close-up macro shot emphasizing the craftsmanship.

Scene 5 β€” 0:08–0:10
Cream-colored clay sails unfold and attach to the masts. The complete miniature ship begins to take shape. Camera changes to a low cinematic angle.

Scene 6 β€” 0:10–0:12
Tiny cabin, deck details, windows, ropes and accessories are added. The camera moves smoothly along the side of the ship, revealing the intricate handcrafted details.

Scene 7 β€” 0:12–0:14
The finished Phinisi ship is placed on a miniature turquoise ocean made from textured clay. Small waves move around the hull while the ship gently rocks.

Scene 8 β€” 0:14–0:15
Wide cinematic final shot: the completed miniature Phinisi sailing peacefully across the bright blue clay ocean under a sunny tropical sky, with small clouds, palm trees and colorful scenery in the background. The ship gently moves with the waves.

Style: premium clay animation, stop-motion, handcrafted miniature, pastel clay texture, ultra-detailed, colorful, cinematic lighting, macro photography, shallow depth of field, smooth camera movement, satisfying transformations, realistic miniature scale.

Audio: soft clay-working sounds, gentle tapping and sculpting sounds, subtle ocean waves, light tropical ambience and soft cheerful background music.

Negative Prompt: blurry details, distorted ship, extra masts, deformed hands, flickering, inconsistent objects, realistic human proportions, text overlays, watermark, logo, sudden camera movement, low-quality textures.
Tools
Seedance, GPT Image
By
@Soaima_Ai
Model
Seedance 2.0
Full workflow
The Tiny Hero

Start Frame (0–2s):
A tiny yellow chick wearing a red superhero cape stands bravely in the middle of a colorful village road. Suddenly, a gigantic shadow covers the ground as a massive cartoon T-Rex appears behind it. Bright morning light, vibrant colors, Pixar-style 3D animation, expressive characters, cinematic composition.

Middle (2–12s):
The chick gulps, then sprints through the village while the giant T-Rex chases it. The chase is packed with funny moments: the chick bounces across rooftops, slides under fruit carts, swings on a rope, and accidentally drops bananas that make the T-Rex slip. Fast-paced, exaggerated cartoon physics, dynamic camera angles, joyful expressions.

End Frame (12–15s):
The T-Rex crashes harmlessly into a giant haystack while the tiny chick lands heroically on top of a windmill, cape fluttering in the breeze. The villagers cheer below as a rainbow appears in the sky. Freeze-frame on the smiling chick with a golden sunset, epic cinematic ending, Pixar-quality 3D animation, ultra-detailed, vibrant, heartwarming.
Tools
Seedance, GPT Image
By
@Stonic_AI
Model
GPT Image 2, Seedance 2.0
Full workflow

All 18 animation Seedance workflows

UGC ads

A young creator walks into a bright living room holding a pair of sleek wireless earbuds still inside their charging case. Looking directly into the camera, they smile and say, 'These have honestly become my everyday essential.' They open the case, put the earbuds in, and instantly transition into a quick montage of working on a laptop, making coffee, and taking a short walk outside while music plays. Close-up shots highlight the earbuds' premium design and secure fit. The creator finishes by holding the charging case toward the camera and says, 'Great sound, all-day comfort, and I barely need to recharge them.' End with a clean product hero shot on a table and on-screen text: 'Upgrade your everyday audio.' Natural facial expressions, smooth handheld camera movement, cinematic depth of field, authentic UGC feel, high-quality audio, realistic lighting, premium commercial quality.
Tools
Seedance, Higgsfield
By
@Goodmanprotocol
Model
Seedance 2.0
Full workflow

Product shots

Subway scene 
[INSERT CHARACTER] shifts on the bench and holds a confident gaze toward the camera, then lowers his head slightly as the moment tightens into a poised, cinematic beat within [INSERT LOCATION]. Start with a subtle stillness as ambient movement stirs around him, then let the pose deepen as he adjusts his posture and angle, and finish with a composed, self-assured finish while the surrounding atmosphere continues to drift and flicker softly.

Basketball court scene 
Ultra-wide, 16mm, eye-level, static β€” [INSERT CHARACTER] stands beneath heavy steel beams on a rooftop court, red slushie at her side, slow weight shift, city skyline behind, 3s. Cut to. Medium, 35mm, eye-level, handheld β€” [INSERT CHARACTER] turns to camera, jacket catching flat diffuse light, direct eye contact, chin level, expression charged, 2s. Cut to. Close-up, 50mm, low angle, slow push in β€” [INSERT CHARACTER] raises the slushie and sips, eyes on camera over the rim, chin lifted, 2s. Cut to. Wide, 24mm, dutch angle, shaky handheld [INSERT CHARACTER] strides across the court marking, jacket shifting, glancing back with casual superiority, skyline through chain-link, 3s. Cut to. Extreme close-up, 85mm, eye-level, static β€” red slushie in clear plastic, condensation, fingers shifting grip, 2s. Cut to. Medium, 35mm, eye-level, slow orbit [INSERT CHARACTER] extends the drink outward, rotating slowly, gaze returning to lens, expression flat and present, 3s. Gritty realism, natural framing. Audio: diegetic sound only β€” urban ambience, footsteps, fabric movement, environmental foley. 

Office scene 
The extremely shaky camera pulls back in a jittering retreat from all four models as they hold a confident, unblinking stare into the lens, their stillness contrasting with the nervous motion around them. As the distance widens, the lighting begins to flicker in brief, unstable pulses, shadows stuttering across their faces before every light suddenly cuts out and the frame drops into darkness at the end. Gritty realism, natural framing. Audio: diegetic sound only β€” urban ambience, footsteps, fabric movement, environmental foley.
Tools
Seedance, Nano Banana, Claude, Artlist
By
@JackVsAI
Model
Seedance 2.0
Full workflow
Create a cinematic 16:9 ultra realistic 3x3 storyboard advertisement layout.

Style:
Retro late 90s / early 2000s music commercial aesthetic, glossy magazine photography, warm sunlight, cinematic fashion campaign look, nostalgic youth energy, realistic skin texture, slight film grain, DSLR 85mm lens photography, premium ad composition.

Layout:
9 equal storyboard panels arranged in a wide 16:9 landscape grid with thin black borders between every frame. Each panel contains:
β€’ bold black title at top left
β€’ cinematic image
β€’ small clean text area at bottom with VISUAL, ACTION, and SFX/MUSIC descriptions

Main character:
Young beautiful woman with long dark windblown hair, natural glowing skin, soft smile, casual white tank top and denim jeans, bright orange retro headphones connected to a small blue portable cassette player hanging from her jeans pocket.

Scene details:

Panel 1:
Wide shot. Girl standing outdoors under blue sky with arms open enjoying music. Hair blowing in wind. Warm golden sunlight.

Panel 2:
Extreme close-up on face with eyes closed listening emotionally to music. Soft clouds in background.

Panel 3:
Low angle cinematic shot. Girl smiling while holding blue portable cassette player toward camera. Dynamic movement.

Panel 4:
Side profile close-up. Wind flowing through hair. Orange headphones visible clearly. Bright cinematic sunlight.

Panel 5:
Medium shot. Girl smiling and dancing naturally while touching headphones. Urban rooftop background.

Panel 6:
Detailed close-up of blue cassette player attached to denim jeans. Orange headphones cable hanging naturally.

Panel 7:
Over-the-shoulder rooftop shot. Girl looking toward city skyline while listening to music. Emotional freedom atmosphere.

Panel 8:
Extreme close-up emotional smile. Hair partially covering face. Golden hour lighting.

Panel 9:
Hero product shot on clean blue studio background. Blue portable cassette player standing upright with orange headphones beside it. Minimal clean typography on right side.

Typography:
Bold clean storyboard labels:
β€œ1. WIDE SHOT”
β€œ2. CLOSE UP”
etc.

Bottom description text:
VISUAL:
ACTION:
SFX / MUSIC:

Visual quality:
Ultra detailed.
Photorealistic.
Commercial advertisement quality.
Soft cinematic shadows.
Natural motion feeling.
Clean luxury colour grading.
4K quality.
Tools
Seedance, GPT Image, Higgsfield
By
@abxxai
Model
Seedance 2.0, GPT Image 2
Full workflow
Create a 10-second ultra-photorealistic premium fashion video β€œINVISIBLE FITTING ROOM”, 9:16. One locked frontal camera, black seamless studio. Same tall muscular matte-white faceless male mannequin centered full-body, initially wearing only fitted black shorts. Female hands in long matte-black gloves remotely dress him without touching. No magic, glow, portals, particles or morphing; realistic cloth physics, gravity and inertia. 0–2s: espresso oversized shirt + caramel wide trousers + brown loafers fly in and physically dress him; mannequin strikes an editorial pose, then one sharp hand swipe pulls the outfit off and it falls to the floor. 2–4s: cognac leather jacket + cream knit + dark-chocolate trousers + boots fly in; mannequin takes a strong pose, then both hands pull the outfit away and garments fall beside the first look. 4–6s: cream turtleneck + coffee trousers + long mocha coat assemble onto him; coat rotates naturally around his body, he poses, then a wide swipe removes everything onto the growing clothing pile. 6–8.5s: final luxury outfit assembles layer by layer: ivory silk shirt, espresso tailored trousers, burnt-orange waistcoat, long dark-chocolate jacket, cognac shoes, tie and gold brooch. Precise hand gestures remotely tailor waist, shoulders, lapels and cuffs with realistic fabric tension. 8.5–9.2s: mannequin holds a powerful final fashion pose surrounded by discarded clothes. 9.2–10s: female hand reaches forward; mannequin physically takes her hand and walks confidently toward the fixed camera until his jacket naturally covers the lens β†’ black. Premium coffee palette, burnt-orange accent, cinematic rim lighting, realistic silk, leather, cashmere and wool, seamless continuity.
Tools
Seedance
By
@KrevixAi
Model
Seedance 2.0
Full workflow
Create an ultra-realistic cinematic commercial for a fictional premium wireless headphone brand called LUMI.

Feature a stylish young woman with long dark hair, soft natural makeup, a fitted white tank top, relaxed beige trousers, an oversized light-blue shirt worn open, white sneakers and a minimalist crossbody bag. Maintain perfect consistency in her face, hairstyle, outfit and LUMI headphone design throughout the entire video.

She walks through a crowded modern city street surrounded by traffic, conversations, construction sounds and constant urban noise. She puts on the sleek LUMI wireless headphones, and the chaotic environment immediately becomes quiet as a deep, immersive musical atmosphere takes over.

As the music begins, she walks through a stylish cafΓ©, rides an escalator inside a modern shopping center and crosses a busy city intersection. Show elegant tracking shots, close-ups of her expression, detailed headphone shots, reflections in glass windows and subtle slow-motion moments as she becomes completely immersed in the experience.

The environment gradually transitions into golden hour. She arrives at a rooftop overlooking the city, gently taps the headphone controls and closes her eyes as the music surrounds her. The city lights begin glowing in the background.

End with a cinematic close-up of the LUMI headphones as she opens her eyes, smiles slightly and looks toward the glowing skyline.

Voiceover:

β€œSome moments deserve more than silence.
They deserve to be heard.
LUMI brings you closer to every beat, every detail, every emotion.
Less noise. More you.”

STYLE: Premium lifestyle technology commercial, photorealistic live action, sophisticated cinematic lighting, realistic skin and hair, natural fabric movement, shallow depth of field, elegant camera movement, detailed product cinematography, immersive sound design, modern urban atmosphere, warm golden-hour finale.

NEGATIVE: No headphone morphing, product design changes, identity drift, outfit changes, distorted anatomy, duplicated people, excessive CGI, subtitles, captions, random text, watermark, unrealistic reflections, floating objects, unnatural movements, inconsistent product proportions.
Tools
Seedance, Higgsfield
By
@AIwithSynthia
Model
Seedance 2.5
Full workflow

All 14 product shots Seedance workflows

Music videos

Main subject: A hauntingly beautiful Eastern woman in a tattered crimson wedding gown and red veil, her silver hair disheveled. The background is the ruins of a collapsed ancient Chinese building, under a grey sky with light rain falling.
Story storyboard (0–15 seconds):
0–5s β€” Close-up and struggle: Camera slowly pushes in on the woman's face in close-up. Her eyes are unfocused, tears mixing with rain as they slide down her cheeks, yet an eerie smile plays at the corner of her mouth β€” her expression twisting between anguish and madness.
5–10s β€” Stumbling and shattering: Camera follows her footsteps as she staggers unsteadily through the ruins, the hem of her wedding gown sweeping over rubble and dead branches with a soft rustling sound.
10–15s β€” Despair and descent: Wide-angle shot pulls back as she collapses into a sitting position amid the ruins, the red veil slipping off to reveal her pale face. She tilts her head back toward the grey sky, her laughter fading as tears continue to fall.
Style and atmosphere: Cinematic quality, dark gothic style, high contrast, striking red-and-black visual impact, oppressive, despairing, surrealist, 8K resolution, exquisite detail.
Negative: Low quality, stutter, face/body collapse, over-bright, excessive gore, stiff motion, watermark, T-pose, bright palette, flashy VFX, rigid camera, lack of speed/blur, weak kills.
Tools
Seedance, Midjourney, Kling
By
@liluocheng13
Model
Seedance 2.0, Kling 3.0, Midjourney V6.1
Full workflow

Faceless channels

The same man from the reference stands on a plain light-grey studio background and slowly turns 360 degrees in place, clockwise, at a steady speed: front, side, back, side, front.
The person rotates, the camera does not move.
Full body in frame, arms relaxed, neutral expression, feet stay on the same spot.
Soft even studio light. Same face, hair, outfit and proportions in every frame.
Tools
Kling, Nano Banana, Higgsfield, Seedance
By
@0xAI42exe
Stated result27.7K followers in 30 posts"I built a character who pulled 27.7K followers in 30 posts across Instagram, TikTok and Facebook." and "My last post about him hit 230K+ views.". As stated by the creator, not verified.
Full workflow

Explainers

wide shot of the woman walking towards the camera, turning to go up the stairs midway and then go back down the stairs
Tools
Seedance, Kling
By
@CuriousRefuge
Model
Seedance 1.5, Kling 2.6
Stated result"Seedance excels at prompt adherence, even without an end frame. Kling benefits much more from first and last frames, but delivers more natural movement after you give it a bit more structure.". As stated by the creator, not verified.
Full workflow

B-roll and stock

Handheld, slightly shaky vlog-style footage following a young woman with long curly dark hair, oversized tortoiseshell sunglasses, and gold hoop earrings as she walks through New York City. She wears a cream shearling teddy coat with black leather trim and toggle buttons over a short black skirt, black sheer tights, and black platform sneakers, with a black crossbody bag. The sequence opens with her exiting a building through glass revolving doors onto a sidewalk lined with storefronts, then cuts to her walking away from camera down a busy street past pedestrians in suits, then a close-up of her sipping from a plastic water bottle at a crosswalk with a yellow NYC taxi passing behind her, and finally her walking away from camera down a sunlit, tree-lined path in a park scattered with autumn leaves, benches on either side. Natural daylight, golden-hour warmth in the park shots, candid documentary energy, 9:16 or 16:9 handheld camera movement, realistic skin and fabric texture, shallow depth of field on close-ups.
Tools
Seedance
By
@CaliraVal
Model
Seedance 2.5
Full workflow
Cinematic seamless transition video, 12-15 seconds duration, hyper-realistic and polished film look. Start fully inside the first reference image/clip (Image 1 or start frame) and smoothly guide the camera into a natural, continuous motion path that logically leads toward the transition point into the second reference image/clip (Image 2 or end frame). 

Maintain perfect consistency in lighting, depth of field, perspective, colors, shadows, and textures so the viewer feels physically carried from one scene to the next as if traveling through one continuous world. Use smooth blending and gradual morphing of surfaces, objects, and environment elements β€” make the cut completely invisible, like a single unbroken camera move.

Camera movement: dynamic cinematic tracking shot with physically accurate motion β€” begin with a slow establishing view in scene 1, then accelerate into a fluid push-in/dolly/arc that naturally reveals and transforms elements toward scene 2, ending fully immersed in the second scene. Add subtle speed ramping for dramatic effect if it fits the mood (slow build to faster flow).

Style: high-end Hollywood cinematic, photorealistic details, natural environmental lighting, volumetric effects where appropriate, film grain, anamorphic lens characteristics, shallow depth of field where needed, ultra-smooth motion with no artifacts, stable depth and physics.

High-resolution textures, realistic material interactions, masterpiece quality, 9:16 vertical aspect ratio for reels if needed, 24fps filmic look.
Tools
Seedance
By
@aiwithaly
Model
Seedance 2.0
Full workflow
10-second ultra-luxury bedroom assembly, 16:9, one continuous physical sequence, realistic miniature bedroom on dark neutral background, elevated 40Β° view, two giant realistic hands, realistic gravity, weight and contact, no magic, VFX or floating objects. 0–1s β€” Hand lowers a dark-walnut wall panel into the floor groove and locks it. 1–2s β€” Second hand installs a taupe Alcantara headboard and presses the soft surface. 2–3.5s β€” Both hands lower and align the dark-walnut bed frame. 3.5–4.5s β€” Hands place a thick mattress; it bends, compresses and settles naturally. 4.5–6s β€” Hands unfold and smooth a cream duvet and place two pillows against the headboard. 6–7.5s β€” Install walnut bedside tables, bronze lamps, upholstered bench and unroll a taupe rug. 7.5–8.5s β€” Place a book, adjust pillow and duvet, then hands withdraw. 8.5–10s β€” Camera descends and pushes toward the bed; seamless scale match cut transforms the miniature into the exact same full-size luxury bedroom, preserving all architecture, furniture and materials. Finish at human eye level with a centered wide hero shot. Dark walnut, taupe Alcantara, cream textiles, beige stone, graphite metal, bronze details, warm 2700–3000K lighting, realistic textures and smooth physical motion.
Tools
Seedance
By
@KrevixAi
Model
Seedance 2.0
Full workflow
Create a 10-second ultra-photorealistic vertical 9:16 continuous iPhone Pro 24mm POV video, exactly following the storyboard, bright sunny day, clear deep-blue sky, realistic HDR, gravity, inertia and motion blur, same seaside luxury tower, top-floor balcony, apartment and black-gloved male hands throughout. 0–3s: from ground level look steeply up at the tower and point at the top-floor balcony. 3–4.5s: hand disappears, POV briefly crouches then performs one extremely powerful vertical human jump straight up the facade, floors rushing downward with strong realistic parallax, no flying or zoom. 4.5–5.8s: both gloved hands grab the balcony edge, body drops slightly from momentum, then physically pulls up and climbs onto the balcony. 5.8–7.2s: quickly enter through the glass door, move through the luxury living room and reveal the open kitchen with stone island. 7.2–8.5s: continue through the corridor into the master bedroom, quickly reveal the premium stone bathroom, then turn toward the terrace. 8.5–10s: exit onto the large terrace, slow down and reveal the glass railing, palm trees, sunny beach and huge blue sea to the horizon; hand briefly touches the railing, final ocean hero shot nearly still. One continuous physical camera path, consistent architecture and room geography, realistic scale and hands; no cuts, teleportation, drone movement, CGI look, warped architecture or extra fingers.
Tools
Seedance
By
@KrevixAi
Model
Seedance 2.0
Full workflow

All 8 b-roll and stock Seedance workflows

Tools used alongside Seedance

FAQ

What prompt structure works in Seedance 2.0?

Reddit gives Subject + Action + Scene + Camera + Style. Source (opens in a new tab)

How long should a Seedance prompt be?

A Reddit thread says 50–80 words beats 150–200. Source (opens in a new tab)

Does "cinematic" do anything?

Threads say no and recommend naming physical lighting instead. Source 1 (opens in a new tab) Β· Source 2 (opens in a new tab) Β· Source 3 (opens in a new tab)

How do I get slow motion?

The suggestion is to say "240fps feel" or "half-speed", not "slow motion". Source (opens in a new tab)

How do I reference uploaded images, video and audio?

Assign each upload a role (for example '@Image1 as the first frame'). Source (opens in a new tab)

How do I get several shots out of one prompt with continuity?

Reddit suggests a shot-list format, and says 6–8 shots hold while around 10 or more break. Source 1 (opens in a new tab) Β· Source 2 (opens in a new tab)

Seedance 2.0 vs 2.5: what changed for prompting?

A Reddit tester says 2.5 "needed less preset dialing". Source (opens in a new tab)

More Seedance workflows

Get The Weekly Cut

Five real AI video workflows, every Thursday. Prompts included.

The Weekly Cut Β· Submit a workflow

Every entry links to its source Β· Stated results are as the creator stated themUpdated daily Β· Built in Brisbane