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8:15NEWMulti-step workflow · Seedance 2.0Consistent Character and Set Workflow in Seedance 2.0 Omni and Nano Banana 2Seedance + Nano Banana360 likes on XRyan Collins tests character consistency and visual continuity in Kling by producing a 12-shot sci-fi short film set in alien ruins. He combines Video Subject references with Custom Multi-Shot prompting and native 4K generation to keep armour, facial features, and lighting consistent across camera cuts.
The prompt
[Shot1 ] Ryan lies face-down on the ruined ground. Use an extreme ground-level close-up, with the focus locked on his arm and tactical glove. Small blue-white electrical arcs intermittently travel across the glove and forearm armor, briefly illuminating the equipment textures. The background remains softly blurred while dense smoke continuously rises into the sky. [Shot2] Hard cut to a tight close-up of Ryan’s head. His helmet, goggles and respirator mask dominate the frame. Ryan remains almost motionless, with only subtle breathing movement. Smoke slowly rises in the background, while the shallow depth of field creates a tense and oppressive atmosphere. [Shot3] Cut back to the original composition and camera angle of the first-frame image, re-establishing Ryan’s position within the ruined battlefield. The camera remains stable. Fine dust particles drift through the air while thick smoke continues to roll upward in the background. [Shot4] Ryan plants both hands against the ground and slowly lifts his upper body with heavy, strained movement, gradually transitioning from a face-down position into a one-knee kneeling pose. The camera slowly tracks backward and tilts slightly upward, creating enough space for his rising movement. Dense smoke continues to billow into the sky, while a few small blue flames flicker among the ruins. Maintain a cold blue-gray cinematic atmosphere. [Shot5] Ryan rises from a kneeling position as the camera transitions from a top-down angle to an eye-level view. [Shot6] Ryan slowly removes his tactical helmet, revealing his face and short dark hair. He looks dazed after the impact, breathing heavily and slightly losing balance. He blinks, gently shakes his head once to clear his dizziness, then slowly looks forward. Cinematic medium close-up, slow push-in, subtle handheld movement. Cold blue-gray battlefield lighting, drifting smoke, ash and floating debris. Ultra-realistic AAA military sci-fi cinematic. Keep Ryan’s face, hairstyle, armor and environment consistent. No glasses. [Shot7] Ryan picks up the gun from the ground as the surrounding stone fragments float in the air. [Shot8] After picking up the gun, Ryan removes the empty magazine attached to the weapon. The empty magazine drops to the ground, and he then takes a spare magazine from his waist and reloads it into the gun while smoke slowly drifts in the background. [Shot9] Ryan’s first-person POV through his tactical goggles. He walks forward as the camera slowly pushes ahead. White smoke rises on both sides of the path. Outside, a ruined city floats in midair, with broken buildings and debris suspended by an unknown force. A holographic HUD overlays the goggles, showing a map and Ryan’s vital signs, including a beating heart-rate indicator. Cinematic sci-fi atmosphere, cold blue-gray lighting, realistic HUD interface. [Shot10] The stone door opens automatically. [Shot11] A heavily armored special operations squad enters an ancient stone chamber from a dark doorway. The lead soldier walks slowly forward with his rifle raised, while four teammates follow behind in tactical formation. Helmet-mounted searchlights sweep naturally with their head movements, cutting through dense blue-gray fog and illuminating stone walls, pillars and wet reflective floors. Smoke and dust drift through the light beams. The camera starts at a low angle inside the chamber and slowly tracks backward as the squad advances. Smooth handheld cinematic movement, continuous single shot. Cold blue-gray lighting, volumetric fog, wet stone surfaces, dark sci-fi exploration atmosphere. Ultra-realistic AAA military sci-fi game cinematic. Keep the same characters, black tactical armor, helmets, rifles, squad formation and environment consistent with the reference image. [Shot12] Ryan moves cautiously from left to right through a dark alien-infested stone chamber, wearing matte-black tactical armor, a combat helmet with four-lens red night vision goggles, respirator mask and carrying a black-and-tan rifle in a ready position. Ryan walks slowly with controlled tactical steps, subtly scanning the path ahead. His equipment and rifle move naturally with his body. He does not fire. The camera performs a smooth lateral tracking shot, moving parallel with Ryan and keeping him centered in a low-angle full-body profile view. Foreground alien-covered walls create strong parallax and depth. The chamber features wet black stone, biomechanical roots, alien pods embedded in the walls, drifting mist and floating dust particles. Cold blue-gray cinematic lighting, volumetric fog, wet reflections, dark sci-fi horror atmosphere. Ultra-realistic AAA military sci-fi game cinematic. Keep Ryan’s face, armor, weapon, body proportions and environment consistent with the reference image. [Shot13] Ryan stands in the center of the hall. [Shot14] Ryan stands in front of the stone wall.
Play the workflow
KLING7:3200:00 / 7:32

